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Making a sequel to SwipeBlocks – Designing the game

Read the part 1 : Making a sequel to SwipeBlocks – The Origins

Designing the game

So i started to sketch some ideas and designs, and the project, temporary named SwipeBalls, was born. I knew that i will not use this name, but it was the best i had in mind then. Finding another one was not my priority, the words “moleculs”, “lab”, “bubble”, “alkemist”, were there, but the name was not making its path yet.

geneseswipeballs

I made a lot of drawings, but i missed time to do more than that, the project was slowly growing in my head.

In late 2013 i started a first prototype, in a few days i get a first playable version.

I was satisfied by the way it was running, then i worked on making the graphics. some weeks later, nearly all the assets were made, it was time to work on the code.

Early version of the game with firsts photoshoped assests:

During this period I found the name “Bubble Alkemist”, which was adequate both with the design and the gameplay.

Part 3 : Making a sequel to Swipeblocks –  decline & rise


One Response to “Making a sequel to SwipeBlocks – Designing the game”

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