Making a sequel to SwipeBlocks – The Origins

It’s been a long time since i decided to make a sequel to my first mobile game “SwipeBlocks”.
More than 4 years later, i’m finaly ready to launch it.

The origins

Back in 2011 i launched SwipeBlocks, a simple game with a relative new concept between classics match 3 , Tetris and fruit ninja.
First feedbacks were good, and the game was pretty well downloaded for a first attempt by a perfect unknown indie developer.

During the first year i made many enhancements on the game.
Quickly i wanted to make a sequel, but my ideas were not clear enough yet and i lacked time to get my hands on it.

In 2013 i finally decided to make a sequel, at this time my first intention was to make a redesigned version of SwipeBlocks, with a fresh new look, and some technical improvements (make use of hardware acceleration).

Then ideas came up, and more than a redesign, i decided to make a complete new game from scratch, just keeping the main gameplay in mind.

In the meantime i was quite surprised to discover Dots, a game that was similar to Swipeblocks in many points, except of course the use of dots rather than blocks. That game was highly successfull and many people were saying its concept was revolutionary, of course they didn’t knew at all that this concept was initiated 2 years before by SwipeBlocks, this gave me further motivation to go ahead.

Read the part 2:  Making a sequel to SwipeBlocks – Designing the game

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